Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.2.0a5
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1167365
Regression
Yes
Playable Director's Playable field lacks Context menu when Overriding it to a Prefab
How to reproduce:
1. Open the "SampleScene" Scene in the attached "PlayableDirectorAssetMissingRevert.zip" Project
2. Click on the "OVERRIDE" GameObject in the scene
3. Try to right click the "Playable" field in the Inspector
Expected Behaviour: The Context menu with "Apply" and "Revert" options appear
Actual Behaviour: The right click does not bring the Context menu up
Reproducible with: 2018.2.0a5, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Not reproducible with: 2017.4.30f1, 2018.2.0a4
Note: The Context menu is shown in the Debug Inspector Mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a12 backported to 2019.2.11f1