Search Issue Tracker
Won't Fix
Won't Fix in 1.5.X
Votes
0
Found in [Package]
1.4.4
1.5.0
Issue ID
ISXB-387
Regression
No
Play Mode Input Behavior does not function when Update Mode is set to Process Events Manually
How to reproduce:
1. Open the attached “repro-project.zip“
2. In the Edit → Project Settings → Input System Package change “Update Mode” to “Process Events Manually”
3. Plug in a controller and enter Play Mode
4. Move the cursor in the Game View and the Cube should follow the cursor
5. Click on the Inspector and then move the cursor back to the Game View
Expected result: The Cube does not follow the cursor until the click action is performed on the Game View.
Actual result: The Cube follows the cursor when moved across the Game View.
Reproducible with: 1.4.4 (2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a24)
Reproducible on: macOS 11.6.5, Win 10
Workaround: The “Play Mode Input Behavior” functions as intended when “Update Mode” is set to “Process Events in Dynamic Update: or “Process Events in Fixed Update”.
Note: The issue is not reproducible on a built project.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.
Resolution Note (1.5.X):
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.