Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b5
Issue ID
892396
Regression
Yes
physx::shdfnd::Array<...>::resize crash when MeshCollider Convex is on
To reproduce:
1.Open attached project "892396"
2.Select "TiltHead" in the Hierarchy
3.Make sure Convex is on on the MeshCollider on "Nozzle(GREEN)" object
4.Scale XYZ to 1000
5.Control+Z three times
6.Observe the crash
Reproduced on: 5.5.1f1 5.6.0b5 2017.1.0a4
Not reproduced on: 5.4.1f1
Expected result: object scales back with undo function without crash
Actual result: Unity crashes when undoing objects scale
Win 10 Pro
Screen recording attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment