Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b12
Issue ID
1103365
Regression
No
[Physics2D] RelativeJoint2D should support driven rotations as per Box2D
RelativeJoint2D should support driven rotations as per Box2D
Steps to reproduce:
1. Open attached project.
2. Play Scenes/RelativeJoint2D_test
Actual Result:
RelativeJoint2D doesn't support driven rotations as per Box2D. (check, ActualResult.gif)
Expected Result:
RelativeJoint2D supports driven rotations as per Box2D. (check, ExpectedResult.gif)
Occuring on:
- 2019.1.0a10, 2018.3.b12, 2017.2.0f2, 5.6f2
Environment:
Windows & OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment