Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
820133
Regression
No
Physics2D.Raycast() registers collision with EdgeCollider2D when camera is in perspective
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is set to orthographic but works when camera is in perspective.
To Reproduce:
1. Open attached project
2. Load up the scene
3. Enter Play mode
4. Try clicking on the rockets
5. Observe how clicking on the right one(blue) rocket that has EdgeCollider2D on it doesn't register the hit
6. Set camera to perspective
7. Try step 5 again
Expected: Ray shouldn't collide with EdgeCollider2D in perspective camera.
Actual: Ray collides with EdgeCollider2D in perspective camera.
NOTE: on other versions apart from 5.4.0f3 sprites are rendered wrong but that does not impact the issue at hand
Reproduced on: 5.1.5f1, 5.3.4f1, 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment