Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4p4
Issue ID
792907
Regression
No
[Physics] Profiler reports incorrect numbers for active and sleeping Rigidbodies when ragdoll is kinematic
How to reproduce:
1. Open attached project
2. Open scene ActiveRigidbodies.unity
3. Play the scene
4. Open the Profiler window
- In the Physics section, note how the number of sleeping Rigidbodies is negative
- Toggling between kinematic/non-kinematic (Space bar) causes the odd profiler count to change
- Reproduced in Version 5.4.0b15 (2e995a1aa11c), Version 5.3.4p4 (43a3882ae25c), Version 5.2.4f1 (98095704e6fe)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment