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Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a10
Issue ID
1322843
Regression
No
Physics Debugger doesn't show non-convex mesh colliders after removing non-kinematic RigidBody until colliders are recalculated
How to reproduce:
1. Download the tester-attached Scene file(BugScene.unity)
2. Create a new Unity project
3. Import the scene and open it
4. Open the Physics Debugger window - note the Cube collider is highlighted
5. Select the Cube and add a RigidBody Component - cube is no longer highlighted(expected)
6. Remove the RigidBody Component via right-click context menu
Expected result: collider is highlighted again
Actual result: collider is not highlighted until its GameObject's properties are changed(e.g. Transform) or Play Mode is entered
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020,3.3f1, 2021.1.1f1, 2021.2.0a11
Notes:
Removing the RigidBody using undo functionality does not cause this issue
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Resolution Note (fix version 2021.2):
Fixed in 2022.2.0a5