Search Issue Tracker
Won't Fix
Votes
1
Found in
2020.1.0a15
Issue ID
1202771
Regression
Yes
[Perforce] Unity Editor drastically slows down if a currently connected MFA enabled user logs off
How to reproduce:
1. Create a new project in your preferred workspace and open it
2. Connect to your MFA enabled server via P4V and then do the same in Unity
3. Logoff through P4V (Connection -> Log off)
4. Go back to the Unity Editor and observe the poor performance
Expected result: The editor does not stutter/vcs disconnects with a warning or error
Actual result: The editor drastically slows down and vcs is still shown as "connected"
Reproduced in: 2020.1.0a16, 2019.3.0f2, 2019.2.15f1, 2018.4.14f1
Not reproducible in: 2017.4.35f1 (The editor immediately disconnects vcs without any major slow downs)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2021.2.X):
Affects limited number of users and has an easy workaround (don't log out of MFA in P4V). Possibility that this is actually a P4 issue underlying this also.