Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.3.4f1
Issue ID
630411
Regression
No
[Perforce] 'meta file is locked' error when adding labels to assets controlled by perforce
To Reproduce:
1. Connect to perforce.
2. Add a material (or any other assets).
3. Submit the Asset.
4. Add a label to the asset before checking out, notice the error:
" .mat.meta is locked and cannot be saved ".
The label is added fine, but Unity still seems to try to edit the file even if it knows that it's locked.
5. The warning is only thrown once, it doesn't appear again when adding additional labels to the same asset.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment