Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2018.4.16f1
2019.2
2019.3
Issue ID
1218508
Regression
No
Paused/stopped particle systems are being calculated and using cpu on the camera.render process
How to reproduce:
1. Open attached project "ParticleSystemTest.zip"
2. Enter Play mode
3. Open Profiler window
4. Change view type from Timeline to Raw Hierarchy
5. Search for camera.render process
6. Observe the Total percentage
Expected result: the percentage is low (~0-5%)
Actual result: the percentage is high (~15-20%)
Reproducible with: 2018.4.17f1, 2019.2.21f1, 2019.3.0a11
Not reproducible with: 2019.3.0a12, 2019.3.1f1, 2020.1.0a23
Could not test with: 2017.4.37f1 (c# syntax errors are thrown)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Vincenzo
Mar 22, 2020 09:11
We need a backport to 2018.4 LTS badly.