Search Issue Tracker
By Design
Votes
0
Found in
5.1.0b5
Issue ID
693975
Regression
Yes
Pasting keyframes removes the existing keyframes
Pasting keyframes removes the existing keyframes
When pasting multiple keyframes into a property with already existing keyframes, the old keyframes are removed. This is a case for both when:
- pasting into the same property (this is a regression) and when
- pasting into another new property (new feature so it's not a regression).
I'd expect that the new keyframes are added on top of the old keyframes, not that they replace them.
Example:
There are keyframes on frame:
1..45..8..
I'm pasting keyframes:
1.....7..10
result:
- keyframe 1 is changing the value
- keyframes 4,5,8 are removed
- keyframes 7,10 are added
Expected result:
1..45..78.10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment