Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.0f4
Issue ID
680245
Regression
No
[Culling] Particles with a non constant lifetime are not culled correctly
How to reproduce:
1. Open attached project
2. Open scene test.unity
- Scene contains about 100 particle emitters with their start lifetime set to Random between two Constants (1 to 10)
3. Open the profiler
4. Play the scene
5. Switch back to the scene view and look away from the particles
- Note how the profiler displays that the particle systems are still active and doing something
- Modifying the particle emitter prefab to have its start lifetime set to Constant (10) and following the steps from step 4 makes the particle systems in the profiler appear inactive
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment