Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.0.0b11
Issue ID
644290
Regression
No
[Particles] Particles do not generate tangent frame in Billboard rendering mode
Steps to reproduce:
-Open the attached scene (ivy_files)
-Select the Particle System in the Hierarchy Tab
-Simulate the system in the scene view or press play
-Note that the lower diagonal half (bottom right tri) of the billboard is black
-Go to Particle Material in the Project Tab
-Remove the Normal Map - problem solved (but no more 3d feels)
-Add the Normal Map again
-Increase the Tiling parameter in Main Maps
-Notice that regardless of position of the image maps, the whole lower right tri remains black
Alternative reproduction steps:
1) Open attached project "TangentBug
2) Open and play scene "Test"
--- You should see a billboard system on the left and a mesh one on the right with shader that shows tangents applied
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
Add comment