Search Issue Tracker
Fixed
Fixed in 2022.3.16f1, 2023.2.0b15, 2023.3.0a8
Votes
2
Found in
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
Issue ID
UUM-47307
Regression
Yes
Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles
Reproduction steps:
1. Open the attached “IN-52257_SubEmitterMeshShapeParticleBug.zip” project
2. Open the “SampleScene”
3. In Hierarchy, select the “Particle System Not Working” GameObject
4. Observe the Scene view
Expected result: Red particles are spawned in the shape of a Cylinder Mesh (at the vertices) in the place where a white one dies
Actual result: All red particles are spawned cramped in a single Position where a white particle dies
Reproducible with: 2022.2.9f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Not reproducible with: 2021.3.30f1, 2022.2.8f1
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in Player
- Reproducible in a new project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
Add comment