Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
891858
Regression
Yes
Particle system's mesh render mode causes artifacts
Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them from Mesh mode causes strange particle system behaviour.
The bug is a regression that is already fixed in the latest version.
To reproduce:
1. Create a new project.
2. Add a particle system into the scene
3. Set it's render mode to Mesh.
4. Set it back to one of the Billboard modes.
Desired outcome: Particle system is rendered properly.
Actual result: Particle system has strange flickering.
Reproduced using Windows 10 Pro on 5.5.2p2, 5.6.0b3, 5.6.0b11. Bug was on version 5.6.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment