Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0b10
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1117520
Regression
Yes
Particle System Trails change their size randomly when there is a Realtime Reflection Probe in the Scene
Steps to reproduce:
1. Open the attached project "case_1117520_particle_system"
2. Navigate to Project-> Assets-> Scenes and open "SampleScene"
3. Press Play
4. The bug should occur in a few seconds. In some cases, it takes longer than a few seconds, but no more than 20 seconds
Expected results: Particle System Trails work based on Parameters that are set in the Inspector Window
Actual results: Particle System Trails change their size randomly
Reproducible with: 2018.3.0b10, 2018.3.5f1, 2019.1.0b2, 2019.2.0a2
Not Reproducible with: 2017.4.20f1, 2018.3.0b9
Notes: This bug only occurs when the Reflection Probe Type is Realtime and the Refresh Mode is set to Every frame. Trails Parameters must be set to be the same as in the attached photo, Versions higher than 2019.2.0a2 crash. It seems that this issue occurs only on Nvidia GPU's
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment