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Fixed in 5.3.2
Votes
72
Found in
5.3.1f1
Issue ID
756194
Regression
Yes
Particle system plays only once
To reproduce:
1. Open attached project
2. Open "_Test" scene
3. Play the scene
4. Click "Restart" button
5. Observe appeared particles
6. Click "Restart" button after particles become invisible (2 seconds)
Expected behavior: particle system should play once more (see gif, older versions behavior is shown)
Actual behavior: particle system is not playing again (see gif)
Regression introduced from 5.3.0f4 to 5.3.0p1
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Zardify
Mar 01, 2016 17:28
Particle System still won't play if you:
- Set "Looping" to false.
- Set "Simulation Space" to Local.
- Set "Play on Awake" to false.
in 5.3.2f1
Would you please fix this issue already?
nickostan
Feb 21, 2016 18:28
I'm also experiencing this issue still.
I have zombies that are supposed to play a blood splat particle effect upon being hit.
If bullets hit the zombies repeatedly with a time between shots being about 0.25 seconds, after not having been shot, the particles play repeatedly, as they should. As soon as I stop shooting them however, wait a second, then shoot again, the particles will not play.
I've been messing around with combinations of
zombieBlood.Stop();
zombieBlood.Clear();
zombieBlood.Simulate(0.0f, true, true);
zombieBlood.Play();
and can't get anything to work reliably.
RakshithAnand
Feb 21, 2016 11:45
Im still experiencing this bug with the latest 5.3.2 p4.
As someone has mentioned, the parent system does not play after once. But the children behave properly.
A particle system with only parent and no children just plays once.
Again as someone has mentioned if we set ps.startLifeTime = ps.startLifeTime. It plays but some its not the workaround.. This needs to be resolved!!
jefequeso
Feb 17, 2016 20:24
I'm having this issue after upgrading to 5.3.2f1 from 5.0.2. Seems that adding this nonsensical piece of code after my Play() and/or Emit() calls fixes the problem:
ParticleSystem sys;
sys.startLifetime = sys.startLifetime;
Credit to mgsteinkamp for discovering this solution.
blind11
Feb 15, 2016 21:23
Im Using Unity 5,3,2f1 and the ParticleSystem still only plays once
TimmermanV
Feb 13, 2016 13:24
I just tried 5.3.2p3 from http://unity3d.com/unity/qa/patch-releases and the problem is fixed for me. Calling Play() multiple times works, even for local space particle systems.
zorusantos
Feb 12, 2016 19:44
Still exists in 5.3.2f1
chuka87
Feb 12, 2016 15:42
NOT FIXED in 5.3.2f2!!! Please, fix it. It very big problem.
workcel
Feb 07, 2016 14:31
In my project (based on Unity 5.3.2.f1) this issue still exist... =(
Link0n3
Feb 07, 2016 14:21
I am using 5.3.2f1 and the problem still exists on my side. Using particle system in local space.
Also I had to set a burst (1) to all the particle systems that I had because when calling Play they were not coming out.