Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a6
2018.2.0b7
Issue ID
1060973
Regression
Yes
Particle System mesh render mode incorrectly randomize multiple meshes
How to reproduce:
1. Create a new Unity project
2. Import and open user's attached scene
3. Press Play
Expected result: spawns all selected meshes
Actual result: spawns all meshes except the last one
Reproducible with - 2018.3.0a5, 2018.2.0f2, 2018.2.0a6
Not reproducible with - 2018.2.0a5, 2018.1.9f1, 2017.4.7f1, 2017.2.3p2, 2017.1.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment