Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b1
Issue ID
758958
Regression
No
Particle System emits one less particle if looping is disabled
1. What happened
Particle System emits one less particle than set in Rate if looping is disabled.
e.g. Set Duration to 1, disable looping, set Emission.Rate to 1. Play the scene. Nothing will be emitted.
2. How we can reproduce it using the example you attached
- Open scene 1
- Run.
---> Expected: 1 particle gets emitted. Actual: nothing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment