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Fixed in 2020.3.42f1
Fixed in 2020.3.X, 2021.2.X, 2022.1.X, 2022.2.X, 2022.2.0b15, 2023.1.X
Votes
0
Found in
2020.3.23f1
2020.3.30f1
2021.2.1f1
2021.2.15f1
2022.1.0a13
2022.1.0b10
2022.2.0a7
Issue ID
UUM-890
Regression
Yes
Particle System Effects are not flipped "inside out" when using the GL.invertCulling function
How to reproduce:
1. Open the attached project "ParticleInvert.zip"
2. Open "SampleScene" Scene
3. Select the Main Camera in the Hierarchy window
4. Toggle the "Flip Horizontal" field in the Inspector window under the "MirrorFlipCamera" script component
Expected result: Back faces of all GameObjects present in the Game view are rendered instead of front faces
Actual result: Only the "Cube" GameObject is rendered "inside out", Particle Effects are not affected
Tested on: MacOS Monterey 12.2.1, Windows 10
Reproducible with: 2020.3.23f1, 2020.3.30f1, 2021.2.1f1, 2021.2.15f1, 2022.1.0a13, 2022.1.0b10, 2022.2.0a7
Not reproducible with: 2019.4.36f1, 2020.3.22f1, 2021.2.0f1, 2022.1.0a12.
Note: The regressed version on Windows is 2022.1.0a12 (not reproducible on 2022.1.0a11)
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Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a17
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b15
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.23f1
Resolution Note (fix version 2021.2):
Fixed in: 2021.3.14f1
Resolution Note (fix version 2020.3):
FIxed in: 2020.3.42f1