Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2019.4.12f1
2021.1
Issue ID
1289755
Regression
No
Particle System doesn't get rendered into a Texture when using a CommandBuffer
How to reproduce:
1. Open the user's attached "URPCommandBufferParticle.zip" project
2. Open the "TestScene" Scene
3. Enter Play Mode
4. Observe the Sphere GameObject in the Game view
Expected result: Particle System is getting rendered
Actual result: Particle System is not getting rendered
Reproducible with: 7.5.1 (2019.4.15f1), 8.2.0 (2020.1.14f1), 10.2.0 (2020.2.0b12, 2021.1.0a6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.37f1