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Fixed in 5.1.2
Votes
1
Found in
5.0.0b19
Issue ID
662396
Regression
No
[webGL]Panning of 3d sounds is inversed in a webgl build
To reproduce:
1. Open attached project
2. Open scene
3. In the scene you see that one sound source is on the left, the other one on the right of the camera with the audiolistener
4. Build scene for WebGl
5. Open WebGl build
6. Notice that both audiosources are panned inverse
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