Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.1.0a13
Issue ID
1198495
Regression
No
Override is not applied to the field after script compilation
Steps:
1. Open attached project and load SampleScene
2. Select GameObject prefab instance in the scene
==>
It has 'FloatVariable' value overriden to 5
3. Open 'TestScript' in Code Editor
4. Comment out the FloatVariable field
5. Back to Unity
==>
'FloatVariable' disappears from GameObject instance
6. Back to Code Editor and uncomment 'FloatVariable'
7. Back to Unity
==>
'FloatVariable' has default value that is 0
Workaround: Reload scene will reapply overrides back to the prefab instance
Please, take a look into attached movie for details
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment