Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b2
Issue ID
1030253
Regression
No
Overlapping Tiles on a Tilemap change their layering order while hovering cursor over specific area
How to reproduce:
1. Open the attached Unity project (tilemaps.zip)
2. Open the "test" scene
3. In the Tile Palette window, click on the "tile2" Tile
4. Move the cursor to the bottom right corner of the Scene View
5. Observe as the "tile1" Tiles overlap the "tile2" Tiles
Expected result: The Tiles retain their layering order
Actual result: The Tiles change their layering order
Reproducible with: 2017.2.0b4, 2017.2.2p3, 2017.4.1f1, 2018.1.0b13, 2018.2.0b2
Could not test with: 2017.1.0a1, 2017.2.0a4, 2017.2.0b3, 2017.2.2p4, 2017.4.2f1, 2018.1.0f1
Notes:
If moving the mouse cursor to the right bottom corner of the grid does not produce the fifth step, it is recommended to zoom the Scene View out a bit more.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment