Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
899387
Regression
Yes
[OSX][WASM] build fails with specific path
-e: when trying to build WASM on a specific path it fails
--on Windows it fails earlier with a diferent error, see https://fogbugz.unity3d.com/f/cases/898935/
-repro:
--create new project called "UNİTY"
--start a WebGL asm build
--notice it succeeds
--enable WASM
--start build
--NOTICE it fails with error:
Failed running python "/Applications/Unity 5.6.0f3/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emcc" @"/Users/stefan/Downloads/UNİTY2/Assets/../Temp/emcc_arguments.resp"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment