Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
4.10.0
Issue ID
1126095
Regression
No
[OSX] Unexpected spawn/capacity results when sorting is set to Auto/On
Repro steps:
1. In OSX, create a default new VFX and drag it into the scene
2. Observe that only 1 particle is showing
3. Open the VFX Graph and change its capacity to 129
4. Observe how the full amount being spawned is now shown
Notes:
- Happens in the 18.3, 19.1, and 19.2 packages (i.e. 4x, 5x, and 6x)
- A capacity of 128 or lower produces only 1 particle with a spawn rate of 10.
- Related to 1117644, but a more visible issue, thus logging separately
- OSX only (does not repro on Win with DX11 or Vulcan)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Add comment