Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.0f4
Issue ID
760196
Regression
No
[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when not rendering into RT (Mac, standalone)
Steps to reproduce:
1. Download and open attached project
2. Open scene "Scenes/Game"
3. Switch rendering path to forward
4. Build standalone in windowed mode
Actual result: Cubes have no color
Expected result: Cubes have color different than the one of the background
Tested and reproduce on:
OSX 10.11.2
Unity 5.3.0f4, 5.3.1p2, 5.4.0b1
Not reproducible with Unity 5.2.3p3 or any version on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment