Search Issue Tracker

Not Reproducible

Votes

0

Found in

5.4.0f3

Issue ID

819362

Regression

No

[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low Poly Strategy Prototyper project

Graphics - General

-

Steps to reproduce:

1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build 'Elements Preview' scene (Assets/Low Poly Strategy Prototyper/Assets Preview Scene)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the FPS of the player (should be displayed at the top left corner of the screen)
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS in both builds, notice how Metal build runs significantly slower

My results:

Fantastic, 1440 x 900 (on AMD gpu):
Metal: ~125 FPS
GLCore: ~200 FPS

Fantastic, 2880 x 1800 (on AMD gpu):
Metal: 34-40 FPS
GLCore: 55-60 FPS

Fantastic, 2880 x 1800 (on Intel gpu):
Metal: 7-12 FPS
GLCore: 15-25 FPS

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.