Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a8
2019.2.0b1
Issue ID
1152484
Regression
Yes
[OSX] Default Icon for Mac Standalone is distorted
Default Icon for Mac Standalone appears distorted in explorer.
Steps to Repro:
1. Create a new project
2. Edit > Project Settings > Player > Default Icon > Select any image
3. File > Build Settings > Build and Run
Actual Result:
Default Icon for Mac Standalone is distorted.
Expected Result:
Default Icon is as per the selected image.
Reproducible on:
2019.3.0a2, 2019.2.0b1, 2019.2.0a8
Works fine on:
2019.2.0a7
Environment:
Only on MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a5