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Fixed in 5.5.0

Votes

11

Found in

5.4.0b22

Issue ID

808617

Regression

Yes

[OSX] Calling Application.CaptureScreenshot throws "An active RenderTargetSetup has dangling pointers"

Camera

-

1.Open user selected project
2.Play scene
3.Press space to capture a screenshot

Notice error mesage in console appearing GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers coming up.

Expected: Screenshot is being captured without error message
Actual: Screenshot is being captured and stored, but error appears in console.

Repro on: 5.4.0b8, 5.4.0b18, 5.4.0b22, 5.4.0b24
No repro on: 5.3.5p4, 5.3.5p6

Comments (7)

  1. ShawnFlanagan

    Oct 20, 2016 15:43

    I'm also getting this error on Mac OSX 10.12 when my game is running in the editor. I'm using Unity 5.4.1f1.

    Like Gibson79, if I disable anti-aliasing in the project settings, the error goes away.

  2. FrozenGun

    Oct 19, 2016 12:36

    Getting this error on Mac OSX 10.11.6 in my game running in the editor, using Unity 5.4.1p4.

    Don't have the slightest idea what's causing this, in 5.3.6f1 all was fine.

  3. gibson79

    Oct 06, 2016 08:23

    Disabling Antialias in Edit->Project Settings->Quality solved the problem, for me ;)

  4. VolkerRitzhaupt

    Oct 05, 2016 16:09

    Also: in Windows-Builds, when Fullscreen-effects are enabled: Application.CaptureScrfeenshot will only create a black image...

  5. AuraLab

    Sep 09, 2016 14:02

    I'm getting this in 5.4.1f1

  6. BillO

    Jul 30, 2016 17:19

    Also receiving this error in Unity 5.4.0f3 on Mac OS X 10.11.6.

  7. wxxhrt

    Jul 28, 2016 21:29

    I'm getting this in 5.4.0p3 release.

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