Search Issue Tracker
Fixed
Fixed in 2022.3.40f1
Votes
0
Found in
2022.3.30f1
2022.3.35f1
Issue ID
UUM-74497
Regression
Yes
Opening Focused Inspector on a GameObject presents 2 'Add Component' Buttons
How to reproduce:
1. Create a new Project
2. Right-click on the 'Main Camera' GameObject in the Hierarchy
3. Click Properties
4. Scroll down to the bottom
5. Observe the 'Add Component' Button
Expected result: Only 1 'Add Component' Button is present
Actual result: 2 'Add Component' buttons are present
Reproducible with: 2022.3.35f1, 2022.3.30f1
Not reproducible with: 2022.3.29f1
Reproduced on: macOS Sonoma 14.5 (M1)
Cannot reproduce on Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment