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By Design
Votes
0
Found in
5.5.4f1
Issue ID
935625
Regression
No
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel GPU: GetLastError: 'Attempt to access invalid address.'
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with Intel GPU.
The issue does not occur when same .exe is run using the same machine and choosing AMD GPU instead of the Intel Graphics.
Steps to reproduce:
1. Open user's attached project (OpenGL.zip)
2. Make sure "Auto Graphics API" under Player Settings > Other Settings are set to false and OpenGLES2 or OpenGLES3 is chosen.
3. Build for Windows x86
4. Run on a machine with Windows 7 32-bit using Intel GPU
Result: Player crashes with Stack trace: GetLastError: 'Attempt to access invalid address.'
Reproduced with: 2017.2.0b3, 2017.1.0f1, 5.6.2p1, 5.5.1f1.
BY DESIGN: Older Intel GPUs do not support OpenGL 3.2 or later, which is currently the minimum requirement for OpenGL support on Unity.
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