Search Issue Tracker
By Design
Votes
0
Found in
5.5.4f1
Issue ID
935625
Regression
No
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel GPU: GetLastError: 'Attempt to access invalid address.'
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with Intel GPU.
The issue does not occur when same .exe is run using the same machine and choosing AMD GPU instead of the Intel Graphics.
Steps to reproduce:
1. Open user's attached project (OpenGL.zip)
2. Make sure "Auto Graphics API" under Player Settings > Other Settings are set to false and OpenGLES2 or OpenGLES3 is chosen.
3. Build for Windows x86
4. Run on a machine with Windows 7 32-bit using Intel GPU
Result: Player crashes with Stack trace: GetLastError: 'Attempt to access invalid address.'
Reproduced with: 2017.2.0b3, 2017.1.0f1, 5.6.2p1, 5.5.1f1.
BY DESIGN: Older Intel GPUs do not support OpenGL 3.2 or later, which is currently the minimum requirement for OpenGL support on Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment