Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2021.3.X
Votes
0
Found in
2021.2.0a2
2021.2.10f1
2022.1
2022.2.0a8
Issue ID
1401723
Regression
Yes
OnPostRender is called multiple times per frame when setting Application.targetFrameRate
Reproduction steps:
1. Open the attached user's Unity project "TestOnPostRender.zip"
2. Go to Assets > Scenes folder
3. Open "SampleScene.unity" and enter the Play mode
4. Observe "Update" and "OnPostRender" in the Game view
Expected result: OnPostRender is called once per frame
Actual result: OnPostRender is called multiple times per frame
Reproducible with: 2021.2.0a2, 2021.2.19f1, 2022.1.0b15, 2022.2.0a8
Not reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.0a1, 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9