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By Design
Votes
0
Found in
2020.3.40f1
2021.3.11f1
Issue ID
UUM-16942
Regression
No
One Viewport becomes not visible in the Game view when changing the Viewport Rect values
How to reproduce:
1. Open the user-attached “URPSampleScene.zip“ project from Google Drive
2. In the Hierarchy select “Main Camera“ object
3. In the Inspector, change the X or Y values in the Viewport Rect setting
4. Observe how the camera display behaves in the Game view window
Expected result: Both viewports from the cameras are visible in the Game view.
Actual result: Only one camera’s viewport is visible when changing the X or Y values.
Reproducible with: 2020.3.40f1, 2021.3.11f1
Could not reproduce with: 2022.1.19f1, 2022.2.0b10, 2023.1.0a13 (Only one camera’s viewport could be seen in the Game view)
Reproducible on: macOS 11.6.5 (Intel)
Note: A video illustrating the issue is attached
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Resolution Note:
You should not depend on Uninitialize functionality as it also depends on platform (etc. mobile tiled-gpu can request clear even if it uninitialized, in mobile its called "don't care")
If you want to render two cameras on each other, use camera stacking feature for it.