Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1330014
Regression
No
OnClick isn't triggered on the second click when the mouse isn't moved and Simulate Touch Input from Mouse or Pen is enabled
How to reproduce it:
1. Open the user's attached project "Input System Touch Input Bug Replication.zip"
2. Open the Input Debug window (Window > Analysis > Input Debugger)
3. In the Input Debug window make sure "Simulate Touch Input from Mouse or Pen" is enabled in the Options dropdown list
4. Enter Play Mode
5. Click on the button twice (don't move the mouse between clicks)
Expected result: The button is clicked twice
Actual result: The second click doesn't trigger the OnClick event
Reproduces on: 1.0.2, 1.1.0-preview.3 (2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Could not test with: 2018.4.35f1 - Input Debugger was not yet available
Notes:
- Not reproducible after moving the mouse between clicks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 1.3.0):
Fixed in: 1.3.0 (2019.4.0f1)
Fixed by: https://github.com/Unity-Technologies/InputSystem/pull/1449