Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.57f1
6000.2.6f1
6000.3.0b2
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-117120
Regression
No
OnAudioFilterRead component as generator does not stop when calling AudioSource.Stop()
Steps to reproduce:
- Unzip the attached file OAFR-stop-bug.zip
- Open the contained Unity project
- Open the scene SampleScene
- Enter play mode
- Enable the component Sine OAFR, which is attached to the Audio Source game object
- Observe audio is playing
- Click the button in the scene
Actual results:
Nothing happens.
Expected results:
The audio stops playing.
Reproducible with versions:
6000.0.57f1, 6000.3.0b2, 6000.4.0a1
Not reproducible with versions:
N/A
Can’t test with versions:
N/A
Tested on (OS):
macOS 15.6.1
Notes:
As this was discovered during testing of UUM-114268, there is already a test for this. When a fix is ready, re-enable the currently ignored test case {{ToggleEnabledStateOfGeneratorOAFR_WhilePlaying_AffectsSignalAsExpected(Prefab,AudioListener,Disabled)}}. This is done by removing the conditional here.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment