Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b17
Issue ID
628498
Regression
No
On DirectX9,one-pixel offset appears and disappears as the image fill amount value changes
To reproduce this bug:
1. Import 'hud' package
2. Open 'Town' scene
3. In Player's Settings(Edit->Project Settings->Player) disable 'Use Direct3D 11'
4.Select AuraBar(HUD->Aura Bar) in the hierarchy
5.Open Game View
6. Change Fill Amount and notice a glitch when the amount is changing
7. Enable 'Use Direct3D 11'
8. Repeat 4-6
9. Everything works fine
Captured repro: http://screencast.com/t/H8gLd34Tk86O
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment