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Not Reproducible

Votes

0

Found in

6.5.0

Issue ID

UUM-133624

Regression

Yes

“On demand scheduler requested to import while stopped” error is thrown after creating IComponentData Script

Reproduction steps:
1. Create a new project
2. Install Entities package in Package Manager (Window > Package Management > Package Manager > Entities)
3. Create > Entities > IComponentData Script
4. Wait for loading to finish and observe the Console

Actual result: “On demand scheduler requested to import while stopped UnityEditor.AssemblyReloadEvents:OnBeforeAssemblyReload ()” error is thrown
Expected result: No errors or warnings are thrown

Reproducible with: 6.5.0 (6000.5.0a6)
Not reproducible with: 1.4.4 (6000.0.66f2, 6000.3.7f1), 6.4.0 (6000.4.0b7), 6.5.0 (6000.5.0a5)

Reproduced on: macOS Sequoia 26.2 (M4)

Notes:

  • Issue is only reproducible once in the same project
  • Issue is not reproducible consistently
  • FAV is in Editor versions
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

  2. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

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