Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a3
Issue ID
1089199
Regression
No
Upgrader-created terrain layers should use a short hash instead of the collection of numbers (to be more file-system safe)
Steps to reproduce:
1. Open terr-before-2019-1.zip and unzip it
2. In Project window go to Assets\_TerrainAutoUpgrade
Reproducable with: 2018.3.0a1, 2018.2.0b9, 2019.1.0a4
Expected results: No strange files are created
Actual results: Files with long names containing mainly numbers are created in one of the folders
Note: There were terrain changes in 2018.3
Comments (2)
-
tinyzoo
Oct 06, 2020 17:17
I am using 2018.4.23 LTS and would really prefer not to upgrade to 2019 because of the networking components that have been stripped out. But I'm getting some massive filenames in this folder. Here is an example:
_TerrainAutoUpgrade/layer_MudRockyAlbedoSpecularMudRockyNormals(5.000,5.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer.metaThis is causing some very serious issues for my project. Is there a fix for this for 2018 LTS projects? Or is the only recourse to upgrade to 2019?
-
tinyzoo
Oct 06, 2020 17:05
I am using 2018.4.23 LTS version. I am starting to have some SEVERE issues due to these insanely long file names. I am trying not to upgrade my project at this point because I don't want to break things that I finally got working. Is there any fix for this problem for the 2018 LTS versions? Or is the only fix to upgrade to 2019?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Emissive Mesh emissiveness does not change when the Area Light intensity is animated through script
- No error notification is displayed when creating a tag with an already existing name
- Scripting API Manual Page's layout is broken when using Unity 6 manual version or above
- [Android] [iOS] Popping/crackling sound occurs when the app is repeatedly brought to the background and foreground while the sound is playing
- UI Builder unloads UXML file and discards any unsaved changes when entering Play Mode with Domain and Scene Reload enabled
Resolution Note (fix version 2019.2):
The files represent the painted terrain materials; previously they were stored internally in the Terrain, but to enable cross-tile painting we broke them out into their own files. For versioning old versions of the Terrain it copies the data out to new files, and has to make up some name for them. It also does this in a way that it can easily figure out if other tiles have the same data painted in them - hence the weird names. Feel free to rename those files and/or move them.
If there is an issue with the names it picks, let us know with some suggestions for a better naming scheme.