Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
986350
Regression
No
Object's rigidbody gets corrupted when its Animation Controller has more than 1 layer with root motion applied
To reproduce:
1. Open attached Unity project "test0.zip" (the latest one)
2. Open "testscene" scene
3. Go into Play mode
Result: square ignores gravity and steadily moves upwards
To fix: Open animator window and select "New Animator Controller" from the assets folder (square's animator) and delete "New Layer". The square now behaves normally
Reproduced on: 2017.1.3f1, 2017.2.1p2, 2017.3.0p3, 2018.1.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Objects that have ApplyRootMotion set to True and have RigidBodies needs to have the Animator's update mode set to Animate Physics. Otherwise behaviour will become erratic due to different update rates.