Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a5
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1138449
Regression
Yes
Objects connected by joints begin rotating continuously when colliding with each other
How to reproduce:
1. Open user-submitted project (IncorrectPhysics)
2. Open scene 'SampleScene'
3. Enter Play Mode
Expected result: the GameObjects do not start rotating
Actual result: the GameObjects start rotating
Reproducible with: 2018.3.0a5, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Not reproducible with: 2017.4.24f1, 2018.3.0a4
-
ilya-karelcev
Mar 19, 2019 14:44
Сan i download versions with which the bug is not reproduced somewhere (2017.4.24f1, 2018.3.0a4) ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
The elongated cubes in this project do overlap, and I think it's the depenetration forces that create momentum here. I'd recommend to disable collisions between the overlapping objects in this particular scene as otherwise it's invalid setup the behaviour of which is undefined.