Search Issue Tracker
Fixed
Fixed in 2022.3.47f1, 6000.0.20f1
Votes
1
Found in
2022.3.26f1
2023.3.0b6
6000.0.0f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-71052
Regression
No
"Objects are trying to be loaded during a domain backup." errors on entering Playmode
*Steps to reproduce:*
# Open attached repro project. Or:
** Create a new High Definition 3D project.
** Go to Package Manager > High Definition RP > Samples and import "Materials Sample".
# Open "Hair" scene.
# Open "PhysicalHair_Cards" shadergraph.
# Enter Playmode.
*Actual results:* No errors occur.
*Expected results:* "Objects are trying to be loaded during a domain backup." errors appear in console. Full message in notes below.
*Reproducible with versions:* 6000.0.0f1, 2023.3.0b6, 2022.3.26f1
*Can't test with versions:* 2021.3.37f1, Materials sample did not include this shadergraph and I couldn't downgrade or repro successfully.
*Tested on (OS):* Ubuntu 20.04, MacOS 12.7
*Notes:*
* Attached .mp4 of this occuring.
* Error message:
{code:java}
Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour!
UnityEditor.Graphing.GraphObject:OnBeforeSerialize ()
{code}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Desktop Linux runtime does not respect -popupwindow command line argument
- Shader Graph more options dropdown button does not open the dropdown when clicked all the way to the right of the button
- “Attempting to draw with missing bindings“ warning lacks root cause indication and is thrown each frame when StructuredBuffer is accessed on DirectX12
- Shader Graph Import Settings documentation leads to "Sorry... that page seems to be missing!" page when opened through the documentation button in the Inspector window
- Unexpected Material change/transparency when switching between ShaderGraph and material at runtime in HDRP
Add comment