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Fixed
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.9f1
6000.2.0b7
Issue ID
UUM-110066
Regression
Yes
Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
Reproduction steps:
1. Open the attached “IN-103909” project
2. Open the Project Settings window (Edit > Project Settings)
3. Make sure Domain Reload is disabled under the “Editor” tab
4. Open the “Scenes/SampleScene” Scene
5. Enter the Play Mode
6. Observe the Game View
Expected result: Pool has 100 inactive GameObjects
Actual result: Pool has 0 inactive GameObjects
Reproducible with: 2022.3.58f1, 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7
Not reproducible with: 2022.3.57f1
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
Notes:
- When Domain Reload is enabled, the bug no longer reproduces
- If in the “Start” function, the pool initialization is delayed by one frame, the pool initializes correctly
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-111093