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Fixed
Fixed in 2021.3.55f1, 2022.3.66f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Votes
0
Found in
2021.3.53f1
2022.3.64f1
6000.0.53f1
6000.1.11f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111093
Regression
Yes
ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
How to reproduce:
1. Open the project “IN-105606_Pooling”
2. Enter Play Mode
3. In the Hierarchy, observe the “GameObject”
Expected result: The “GameObject” has non-active children GameObjects
Actual result: The “GameObject” has no children GameObjects, and the Console logs OnDestroyPoolObject method firing on entering Play Mode
Reproducible with: 2021.3.53f1, 2022.3.64f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0a2, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.2.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The option to change reloading Scene and Domain can be found: Edit → Project Settings → Editor → Enter Play Mode Settings
- Adding a delay before initializing the ObjectPool avoids the destruction of the child GameObjects
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