Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
1
Found in
2018.2.0x
2018.3.2f1
2019.1.0a13
2019.2.0a1
Issue ID
1123007
Regression
Yes
Object Field with reference to internal Prefab object gets constantly marked as override in the Prefab Variant
1. Open the attached "VariantOverrideAppearsOnItsOwn.zip" project
2. Open "Cube Variant" in the Prefab Mode. Notice that there are no Overrides
3. Change any property (ex. as Box Collider "Is Trigger" checkbox), save changes and close Prefab Mode
4. Reopen "Cube Variant" in Prefab Mode by double-clicking it and check Overrides
Expected results: Just actually made changes are shown
Actual results: The Script is also shown
Reproducible: 2018.3.2f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Not reproducible: 2018.3.0a6, 2018.3.1f1, 2019.1.0a12
Notes:
- By reverting the overrides and reopening the Prefab Mode again it's still overridden
- The Prefab Mode was added in Unity 2018.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2018.3):
Fixed in 2019.2.0a7
Backported to 2018.3.10f1, 2019.1.0b6