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Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.5.0a5
Issue ID
UUM-130655
Regression
No
Object Field Picker window shows incorrect number of hidden GameObjects and has same number for all fields
Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- In the Hierarchy, create a "Cube"
- In the Inspector, in "Mesh Filter" Component, click on the object field button
- In the opened picker window, select the "Assets" tab
- Click on the "eye" icon to show hidden GameObjects
- Observe the number of GameObjects that were unhidden
Actual results: The number next to "eye" icon matches the number of hidden packages, but not the actual number of hidden GameObjects
Expected results: The number matches the number shown next to "eye" icon
Reproducible with versions: 2023.1.0b1, 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Tested on (OS): Windows 11, macOS 26.1 (M1 Pro)
Notes:
- The shown number is the same across all Object Picker Fields (even if there are zero applicable GameObjects for that field). This number is identical to the number shown in Project window regarding hiding Packages and it appears to be just identical button copied and placed in other fields with no functional changes
- Additionally, the tooltip is also the same as for hiding Packages: "Number of displayed packages, click to hide packages." which does not the fit the context when in Object Field Picker, as it is not displaying packages but available GameObjects for selection
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.