Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b7
Issue ID
916814
Regression
No
#Unity2017Beta Reflection does not work when "Reflection Probes Box Projector" disabled
Reproduction steps:
1. Open project attached(TestProject.zip)
2. Open scene "scene".
3. Open frame debugger.
4. Go to "Camera.Render/Drawing/Render.OpaqueGeometry/RenderDeferred.Reflections/RenderDeferred.DefaultReflection/Draw GL".
Expected result: It will have some kind of reflection.
Actual result: It is purple (not working).
Notes:
- Error appears on opening or when disabling "Reflection Probes Box Projector":
Shader error in 'Hidden/Internal-DeferredReflections': variable 'd' used without having been completely initialized at line 73 (on d3d11)
- Reproduced on: 5.5.0f3, 5.6.1p2, 2017.1.0b8, 2017.2.0a1
- Not a regression
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.