Search Issue Tracker
Fixed in 6000.0.13f1
Fixed in 6000.0.X, 6000.1.X, 7000.0.0a1, future release
Votes
0
Found in
6000.0.8f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-74931
Regression
Yes
NullReferenceException when changing the Default Material Type to "Custom"
Reproduction steps:
1. Open the attached “Repro“ project
2. Select the “Assets/Settings/Renderer2D.asset“ Rederer 2D Data Asset in the Project window
3. Change the Default Material Type to “Custom“ inside the Inspector
4. Observe
Expected result: No errors in the console, Default Material Type changes to Custom
Actual result: NullReferenceException is thrown in the Console, Default Material Type doesn’t change
Reproducible with: 2023.3.0a17, 6000.0.8f1
Not reproducible with: 2022.3.35f1, 2023.3.0a16
Couldn’t test with: 2021.3.40f1 (unable to downgrade)
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment