Search Issue Tracker
Fixed
Fixed in 1.3.X - Entities
Votes
0
Found in [Package]
1.2.3 - Entities
1.3.X - Entities
Issue ID
ECSB-1141
Regression
No
"NullReferenceException" errors are thrown when UnityObjectRef does not prevent asset from being garbage collected
Reproduction steps:
1. Open the attached “MissingAsset.zip” project
2. Open the “SampleScene” scene
3. Ensure that the “NewSubScene” in the Hierarchy is opened (the checkbox next to it is checked)
4. From the top menu click on Test > GC assets
5. Observe the Console
Expected result: No errors are thrown
Actual result: “NullReferenceException: Object reference not set to an instance of an object” errors are constantly thrown
Reproducible with: 1.2.1, 1.2.3 (2022.3.33f1, 6000.0.6f1)
Could not test with: 0.51.1-preview.21 (2021.3.39f1) (Could not resolve the Console errors)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note: In the 2022.3.33f1 version the errors appear when hovering over the Scene or Game view
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 1.3.X - Entities):
This will be fixed in the 1.3.0 release.