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Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b3
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-108079
Regression
No
Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
How to reproduce :
1. Open the attached “IN-102847” project
2. Open the “SampleScene” Scene
3. Enter Play Mode and observe the Console window
4. Exit Play Mode
5. Build and Run the project
6. Once the Scene has loaded, open the Player Log
7. Observe the result
Expected result: Test2 and Test1 are output the same as in Play Mode
Actual result: “NullReferenceException: Object reference not set to an instance of an object”
Reproducible with: 2022.1.0a1, 2022.3.62f1, 6000.0.501, 6000.1.5f1, 6000.2.0b3, 6000.3.0a1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- There is an error at the beginning of the Player Log: “The referenced script on this Behaviour (Game Object '<null>') is missing!”. User reported a scripted object (script unknown or not yet loaded) has a different serialization layout when loading (read 32 bytes but expected 36 bytes)
- User reported that if you move the Test2 file to its own file, the original container that referenced the old Test2 will not automatically update its references and the error will still occur. The only way to fix that issue, is to manually change the .asset file of the container, so it references the guid of the new Test2 file
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.